MachineGames Teases New Title After Indy's Success

MachineGames teases a new game, sparking debate on its next move after Indiana Jones' success. Will it be Wolfenstein, Indy, or a bold new IP?

MachineGames teases a mystery project after Indiana Jones' success. TechReviewer

Last Updated: October 10, 2025

Written by Veronica Sweeney

A Tease That Ignites Curiosity

MachineGames, the Swedish studio behind Wolfenstein's gritty battles and Indiana Jones' whip-cracking adventures, just dropped a tantalizing hint about its future. Their 15th anniversary poster, shared on October 10, 2025, showcases iconic titles like The New Order and The Great Circle, but one detail steals the spotlight: a question-marked box next to Indy. It's a clear signal they're working on something new, and the gaming world is buzzing with possibilities.

This tease carries weight. As a Microsoft-owned studio under Bethesda, MachineGames plays a key role in Xbox's lineup, especially after Indiana Jones and the Great Circle won over 80 awards, including DICE's Adventure Game of the Year. With nearly 5 million players diving into Indy via Xbox Game Pass, the stakes are high for what comes next.

Mastering First-Person Immersion

MachineGames has carved a niche in first-person adventure games, blending heart-pounding action with intricate puzzles. Their customized id Tech 7 engine, dubbed Motor, powered Indiana Jones with stunning ray-traced lighting, creating temple ruins and shadowy caves that feel alive. This technical prowess sets them apart, delivering immersion that makes players feel like they're wielding Indy's whip themselves.

Unlike traditional shooters, their games prioritize tactile exploration and clever environmental challenges. The studio's animation systems let characters move with a physicality that's rare in first-person titles, from BJ Blazkowicz's gritty takedowns to Indy's comedic stumbles. This focus on presence has earned them a loyal following among Xbox and PC players, with PlayStation fans joining the fold after Indy's April 2025 PS5 launch sold 117,200 copies in its first week, outpacing Steam's 91,200.

The Wolfenstein vs. Indy Dilemma

So, what's in that mystery box? A third Wolfenstein game seems likely, given studio head Jerk Gustafsson's comments in a September 2025 Noclip documentary. He hinted at unfinished business with BJ Blazkowicz, envisioning the series as a trilogy since The New Colossus dropped in 2017. With eight years since the last mainline entry, fans are eager for closure, and existing assets could streamline development.

On the other hand, Indiana Jones' success makes a sequel tempting. Its PS5 sales surged 28 percent faster than Steam, proving broad appeal, and Disney's partnership offers a stable creative foundation. Yet, licensed IPs bring approval hurdles and royalty costs, unlike Wolfenstein's full ownership. A new IP could offer freedom but risks uncharted marketing challenges.

Lessons From Two Blockbusters

Comparing Indiana Jones and Wolfenstein reveals MachineGames' strengths and challenges. Indy's success came from meticulous polish over five years, blending authentic franchise vibes with innovative first-person mechanics. Free updates, like the October 2025 New Game Plus with a new ending, showed their commitment to players, boosting loyalty without extra costs.

Wolfenstein's gritty alternate-history saga, however, thrives on creative freedom. The New Colossus pushed narrative boundaries with bold political themes, but its niche appeal contrasts with Indy's universal draw. The lesson? Balancing creative risks with market demands is key. A new Wolfenstein could satisfy dedicated fans, while an Indy sequel might capture a broader audience, but either choice must navigate rising AAA costs, now often exceeding $100 million.

Challenges on the Horizon

MachineGames faces tough choices. Long development cycles, like the five years for Indy, ensure quality but strain budgets and delay revenue. Mandatory ray tracing, while visually stunning, locks out players with older hardware, risking backlash. The first-person perspective, their hallmark, limits complex platforming compared to third-person rivals like Uncharted.

Microsoft's Game Pass model adds complexity. Nearly 5 million Indy players accessed it via subscription, not purchase, reflecting a $300 million sales loss for titles like Call of Duty. Yet, Game Pass drives discovery, building long-term fans. MachineGames must balance this with cross-platform demands, as Indy's PS5 success proved the value of reaching beyond Xbox.

Why This Matters for Gaming

MachineGames' next project could shape the first-person adventure genre. Their ability to blend action, puzzles, and story sets a high bar, challenging competitors like Ubisoft or Sony's studios. Whether it's Wolfenstein, Indy, or a fresh IP, their focus on single-player narratives offers a counterpoint to multiplayer trends, giving players immersive escapes.

With a likely reveal by late 2025 or early 2026, anticipation is building. Their track record suggests a game that pushes technical and creative boundaries, backed by Microsoft's resources and id Tech's evolving power. For players, it's a promise of another adventure that feels personal, polished, and unforgettable.