Age of Empires 5 Embraces Unreal Engine for a New Era

Age of Empires 5's shift to Unreal Engine 5 promises stunning visuals and faster development, but can it conquer RTS challenges? Explore the impact.

Age of Empires 5 adopts Unreal Engine 5 for unprecedented visual detail. TechReviewer

Last Updated: October 10, 2025

Written by Veronica Sweeney

A New Engine for a Storied Franchise

For nearly three decades, Age of Empires has let players build empires from scratch, commanding armies and shaping history. Now, World's Edge, the Microsoft studio behind the franchise, is steering its next chapter toward Unreal Engine 5. Job postings for Unreal Engine experts signal a departure from the proprietary engines that powered earlier titles, like the Essence Engine in Age of Empires 4. This move aligns with a broader industry shift, as studios like Microsoft's Halo Studios also embrace Epic Games' powerhouse engine. So, what does this mean for Age of Empires 5? It's a chance to blend cutting-edge visuals with the strategic depth fans love, but it's not without hurdles.

The franchise has always evolved its tech. From the 2D sprites of the Genie Engine in 1997 to the 3D battles of Age of Empires 3's Bang Engine, each leap pushed the series forward. Age of Empires 4's Essence Engine delivered solid gameplay but faced criticism for dated visuals. Unreal Engine 5, with its Nanite geometry and Lumen lighting, could bring medieval castles and ancient battlefields to life with unprecedented detail. The real-time strategy genre demands precision, scale, and responsiveness. Let's dive into how this engine could shape the game's future.

Visual Splendor Meets Strategic Depth

Unreal Engine 5's toolkit is a visual game-changer. Nanite lets developers craft detailed environments without worrying about polygon counts, so expect sprawling cities and lush landscapes that feel alive. Lumen's dynamic lighting could make torchlit sieges or sunlit plains pop with realism, enhancing the historical vibe Age of Empires thrives on. For a series that's doubled as an educational tool, showing off Viking longhouses or Mayan temples with near-photorealistic accuracy could deepen its appeal. Imagine commanding an army under a shifting sky, with shadows adapting in real-time as your trebuchets fire.

But visuals alone don't win RTS fans. Age of Empires players prize tight controls and complex strategy over eye candy. Unreal Engine 5, built for shooters like Fortnite, isn't naturally suited for handling hundreds of units with intricate pathfinding. Developers at World's Edge will need to customize the engine heavily to ensure your archers don't get stuck behind a barn. The engine's Chaos Physics could make siege battles more dynamic, with crumbling walls reacting realistically, but only if optimized to avoid performance hiccups. The promise is exciting, but the execution will be key.

Lessons From Halo and Company of Heroes

Microsoft's own Halo Studios offers a glimpse of what's possible. In 2024, they ditched their Slipspace Engine for Unreal Engine 5, citing faster development and better visuals. Their Project Foundry proved Halo's iconic look could thrive in Unreal, with developers freed from engine upkeep to focus on game content. For Age of Empires 5, this suggests World's Edge could streamline production, letting teams craft richer campaigns and civilizations. Collaboration with Halo Studios and The Coalition, Microsoft's Unreal experts from Gears of War, could smooth the transition.

Contrast that with Company of Heroes 3, released in 2023 on Relic's Essence Engine. It nailed strategic depth but stumbled with dated graphics and performance issues, echoing Age of Empires 4's visual critiques. Unreal Engine 5 could help World's Edge avoid that trap, delivering modern visuals that match the genre's tactical demands. Still, indie RTS developers using Unreal have reported needing to build custom systems for unit control and multiplayer sync, hinting at the extra work World's Edge faces. These cases show the engine's potential and pitfalls, and success hinges on smart adaptation.

Challenges on the Horizon

Unreal Engine 5's power comes with trade-offs. Its performance issues, like shader compilation stuttering, could disrupt the smooth gameplay RTS fans expect. Imagine clicking to send your cavalry charging, only to hit a frame-time snag. The engine's reliance on upscaling tech like DLSS might also push system requirements higher, potentially alienating players with older PCs, a key audience for Age of Empires 2's thriving esports scene. World's Edge will need to optimize relentlessly to keep battles fluid with hundreds of units on screen.

Then there's the modding community. Age of Empires 2 and 3 Definitive Editions thrive on player-made campaigns and civilizations. Unreal Engine 5's modding tools are robust, but transitioning from custom engines could limit compatibility with existing mods. World's Edge must prioritize accessible tools to keep this creative community vibrant. On the flip side, the engine's marketplace offers pre-made assets that could speed up development, letting developers focus on gameplay polish rather than reinventing the wheel.

A Broader Industry Shift

World's Edge isn't alone in betting on Unreal Engine 5. In 2024, it powered 31 percent of Steam's revenue, outpacing Unity. Blockbusters like Black Myth Wukong and upcoming titles like The Witcher 4 show the engine's dominance in AAA gaming. For Microsoft, this move cuts costs, eliminates the need to maintain proprietary engines like Essence, and taps a vast pool of Unreal-savvy developers. But it also ties World's Edge to Epic Games' updates and royalties, a trade-off after Unity's 2023 pricing fiasco spooked studios.

The RTS genre itself is niche but growing, with a market projected to hit 1.58 billion dollars by 2033. Age of Empires 5 could lead a strategy game revival, especially if it nails the balance of accessibility and depth. Partnerships with historians could leverage Unreal's visuals for authentic historical depictions, while esports integration might draw competitive players. Relying on a third-party engine risks homogeneity, and when every game uses Unreal, the question remains whether Age of Empires 5 will still feel unique. World's Edge's challenge is to preserve the franchise's soul while embracing new tech.

What Lies Ahead for Fans

For players, Unreal Engine 5 could make Age of Empires 5 a visual and strategic marvel. Expect richer campaigns, with hero units potentially benefiting from Unreal Engine 5's advanced animation tools, though specific technologies like MetaHuman remain unconfirmed. But fans will watch closely to ensure gameplay stays tight, as RTS demands precision, and any lag could frustrate. The franchise's educational roots might shine brighter with detailed visuals, but World's Edge must avoid prioritizing flash over substance. Sensitivity in depicting historical civilizations will also matter, as Unreal's realism demands careful handling of cultural portrayals.

The road to release, likely not before 2027, will test World's Edge. They'll need to learn from Halo's transition, lean on Microsoft's Unreal experts, and listen to fans. If they balance the engine's strengths with RTS needs, Age of Empires 5 could redefine the genre. For now, players can only speculate, and maybe start saving for a beefier GPU.